Courses & Syllabus

Fall 2019

Allied Partners:

Color Legend:

Entertainment Art & Design Department

Game Design & Development Department

Participants are to bring their laptop/devices with the drawing tablets/cintiqs.

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No Drawing tablets? 

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Course Details:

$600 per Topic. Total: 24 hours.

Smart Learning, Live Demo, Guidance & Practice.

Each Topic is 4 Workshops with assignments/Weekly Based.

Each Workshop is 2 hours lecture + 2 hours Studio Practice(Optional).

FEATURED PROGRAMME of the month

 Character Design 

 Basics 

Composition & Color 

 Foundations of 

 Light & 

 Photoshop 

game studies 101

gamify

 

Topic: Character Design BASICS

Workshop 1

Character Design & History. 

Creating & Expanding Character Backstory

1,2 & 3

June

Tuesdays

Day: 10 - 12pm

Students will learn about the basic history of character art and design through ages back to classical times and the importance of portrayed characters impact the stories, design and world of any IP. Students will be shown examples of character designs and relevant characters dating back from ancient to modern times to increase their understanding and awareness of such forms of design.

Students will be shown examples of how to relate their main characters to their targeted audience. Examples such as from movies / advertisements and how these clips connect the characters to targeted audience. Students will create mock-ups of these characters and environments by sketching. Using traditional / digital medium.

Workshop 2

Thumbnailing and Iteration.

Notan and Graphical Design.

Character Design and Rendering 1 & 2.

June

Thursdays

Day: 10-12pm

Students will learn about the industry workflow and process call thumbnailing and iteration. They will reference their ideas from existing art and designs, follow up with interesting and varied concepts. Students will learn how to create thumbnailing using a series of techniques and drawing methods to quickly churn out many small ideas and to iterate them to the best versions and the eventual final result that is selected.

Students will be shown slides of how silhouette design is important and how even a simple cartoon is unique compared to the rest of the other cartoons or IP.

Students will learn about the basic history of ‘Notan’, the origin of its nature and the usage of it in many forms including graphic and illustrative design. Students will be shown examples of notan in motion, good and bad examples and 2D flat designs. From this class they will understand the genres of stylized art as well as certain art influences in the past such as Art Noveau and how it can translate into their own creativity and skill sets. Students will also learn how to create Notan and designs from the lecturer and direct demonstrations in class.

 

Students will learn and apply all the digital art painting and rendering methods to advance their previous notan artworks by selecting one of it to focus on. Proportions and anatomy knowledge and skill sets will be taught and to improve on students’ understanding of their character designs. Students will be applying both drawing and painting skills to create a 3-dimensional design from the 2D notan and make it come to life with a color scheme chosen. Basic color scheme will be researched and applied to their own character designs. Students will learn about the psychology of color and how it affects their designs.

Workshop 3

Character Design and Rendering 3 & 4.

Post Process, Polishing & Presentation 1 & 2.

June

Fridays

Day: 10-12 pm

 

July

Tuesdays

Day: 2-4 pm

Students will learn and apply all the digital art painting and rendering methods to advance their previous notan artworks by selecting one of it to focus on. Proportions and anatomy knowledge and skill sets will be taught and to improve on students’ understanding of their character designs. Students will be applying both drawing and painting skills to create a 3-dimensional design from the 2D notan and make it come to life with a color scheme chosen. Basic color scheme will be researched and applied to their own character designs. Students will learn about the psychology of color and how it affects their designs.

Students will learn how to self-correct with multiple methods, creating special effects using brushes and textures, improving overall quality of their artwork and to improve any last problems or major anatomical/proportion issues. Students will also learn about professional presentation of an artwork and how to create the best impression for their portfolio.

 

Topic: Composition & Color 

 

Workshop 1

Introduction to Composition. 

Basics of Composition.

Creation of an illustration.

Balance & Harmony.

June

Wednesdays

Day: 2-4 pm

Students will learn about composition and its brief history as well as its application in almost all media and forms of art. Students will be learning about the basic composition rules and guidelines such as Rule of Thirds and so on. Students will be aware of the importance of composition in all types of artwork and genres, subject matter including character, creature and environment illustration.

Students will apply what they have been taught about composition as well as what they understand about it to create pieces of thumbnail scenes involving either a environment scene or a character illustration. They will learn about ways composition is used and seen by viewers in terms of rhythm, weight, contrast, color, linear and so on; how to implement it into their own illustrations or concepts.

Students will learn from lecturer’s demonstrations and the class how to create an illustration using the taught knowledge from scratch to finish. They will also learn about usage of values to separate subjects/objects and create depth in any type of scenes, resulting in a masterful artwork with well balanced elements.

Students’ works will be reviewed and be provided feedback and live demonstrations to all students to learn in a collaborative manner. Students will learn about the why, what and how to correct as well as create a huge improvement after this class. Students will also start learning the basis for adding colors into their current works or how to improve their existing color range.

Workshop 2

Colors and Mood.

Basic Color Theories.

Advanced Color Theory 1 & 2.

June

Fridays

Day: 2-4 pm

Students will learn about the brief history about colors and their effects on human psyche; including the moods and emotions experienced from looking at different colored pictures, as well as how colors are historically and culturally used by different countries to depict things.

Students will learn to identify certain colors and their tags as the emotions involved, learn about basic color theories and how to identify a working color scheme best suited for their projects.

Students will learn about the basic color schemes and theories including terminology that include chroma, purity and more. They will learn about how to change a given piece mood and setting to reflect another mood and associated emotion with the power of color.

 

Students will learn about the advanced components of Color and how values dictate the scene, inherent values of color and how to connect both together.

Students will learn about the advanced components of Color and how values dictate the scene, inherent values of color and how to connect both together. Students will learn how to develop a working color scheme and interesting color choices to augment their works.

Workshop 3

Advanced Color Theory 3 & 4.

Color Impact and Evocation 1 & 2.

June

Sundays

Day: 2-4 pm

Students will learn about the advanced components of Color and how values dictate the scene, inherent values of color and how to connect both together. Students will create a basic rough painting with brushes, paintstrokes and so on to emulate a classical painting. Students will also learn from the lecturer how to apply the concept of warm and cool colors and its relation to light.

Students will learn about the advanced components of Color and how values dictate the scene, inherent values of color and how to connect both together. Students will finalize their landscape painting with valuable feedback, review by both lecturers and peers to achieve a high finish and apply certain accent and contrast to improve their pieces.

Students will learn and to apply their skills to the last assignment where they will also ‘break’ the rules to experiment with their artwork. Students will learn how to use color as a kickstarter for their ideas. They will then develop their scene, character or a creature using color and painting as a base and finish off with accents, contrast and color variation. They will learn how to use and apply filters and curves adjustment to create more dynamics and variation and finally how this can be done to all their artworks no matter the subject or genre to evoke moods and feelings.

Topic: Digital Art Basic Mastery & IP Management

Topic: Game Studies

Workshop 1

Introduction to Raster Software and Digital Art 1 & 2.

Ways to Create.

Rendering Mastery.

June

Mondays

Day: 2-4 pm

Students will learn about the basics of Digital Art through fundamentals taught using digital medium. Students will learn about the hardware component of a stylus and its medium and how to use the software to create digital canvases and project files suitable for their requirements.

Students will learn and unlearn about the ways digital art is created with this topic. Students will learn about Drawing with brush, Painting with brush, Making Shapes with Lasso and finally Sculpting Digitally in the software to create this assignment.

Students will learn this important aspect of digital art that is called Rendering. It entails students knowledge and practice of brush control, sub controls and how to apply pressure to their pens and tablets to achieve a maximal effect. They will also learn how to adjust software settings as well as hardware to suit their strength to ensure easy transition from traditional art to digital art.

Workshop 2

Custom Shapes .

Illustration Freestyle.

Introduction to IP and its importance.

Developing an idea.

June

Mondays

Day: 2-4 pm

Students will learn about the power of custom shapes and how it can help in their design as well as their process. They will also learn about iterative design and how it apply to their own thinking and artworks. Students will learn how to create a custom shape, how to import existing ones, how to use it to create unique and compelling designs all in a short time.

Students will unleash everything they learnt and know so far about the digital brush, the tablet and what the software can do- to create a final piece with their own style and favorite topic. Students can employ using any of the methods to create their piece in either monochromatic or their color choices.

Students will learn about IP and what it entails of. Students will learn from the slides and lecture about the what, why and how of an IP and the ideation of their own ideas. Students will start their new journey towards creating their very own IP with thought provoking visuals and ideas, formulas of it and how to start their own.

Students will learn and apply what are the elements that they liked about the previous assignment and to create a new IP of their own. This IP will stay and evolve over time into their own projects, with their own ideas, sketches, artworks and so on. They will also learn about the importance of having a solid portfolio augmented by solid ideas and the strength of having their own IP manifested.

Workshop 3

Nurturing the Idea.

Culture and Species.

Protection and What to do with your IP 1 & 2.

June

Sundays

Day: 2-4 pm

Students will further nurture their ideas with this class with visuals and questions that will stimulate them to question the authenticity, originality and appeal of their IP. They will also understand how to self evaluate their IP, create dialogue between peers for improvement and understand how to absorb critique into their ideas. Students are to research into deeper topics of their IP such as religion, world systems, laws, professions etc and to add this to their Ip Bible.

Students will learn about extra and important aspects to add to their IP such as culture and species as well as the other various aspects of a new world. Students have to imagine and apply this design thinking into a Problem-Solution which is based on Storytelling, by creating the protagonist as well as antagonistic forces to firm up their IP.

Students will learn about the laws, situations and benefits/problems of showing or publishing their ideas online, how to protect themselves and their IP, plagiarism issues and so on. Students will have reach a stage with their basic IP bible done, art assets and world realized to some degree to finally ask themselves: What is next? This class emphasises on giving students the knowledge and tools to take their IP to the next possible heights and breakthrough. It imparts branding and marketing ways to turn their IP into a sellable product in the form of entertainment media, merchandise and even businesses.

Topic: Foundations of Light & Photoshop

Workshop 1

Introduction to Lighting.

Lighting in a nutshell & the 5 value system.

Types of Lighting and its properties 1 & 2.

Fundamentals of light and form give understanding to communicating art, and it is in this module that students go through a rigorous series of training designed to hone and nurture their eye to see light and shadows, and the methods to craft illusions of three dimensions on a flat surface from reference as well as from imagination. Students will study values and learn how to apply it to their drawings to increase their knowledge and sensitivity of light and shadows. Students will also learn how to use Photoshop as a art software to build artworks from scratch quickly with filters, image adjustment techniques and curves. Students will be able to see demonstrations, presentations and get feedback on their work both live and On Review

In this class we will learn about value and the structure of light and shadow. We will use the knowledge we gain to apply realistic form to the basic shapes we studied in the first module. The idea of light and shadow is the foundation to all visual imagery, so the understanding of this subject will have a profound effect on the success of your drawings. This module will be the beginning of our journey into rendering the illusion of volume and space. 

Students will learn about the different types of lighting used by entertainment industry as well as classical lighting used by various professionals such as photographers, videographers, animators, artists and so on.

June

Mondays

Day: 10 -12 pm

July

Thursdays

Day: 2-4 pm

Workshop 2

Atmospheric Lighting.

Lighting, Mood and Emotion.

Reflected Lighting and Unseen Lighting/Shadows.

Lighting and Color.

Students will learn how to use various understanding and techniques to create a believable depth and space in a 2D flat painting.Students will learn how to convey a strong atmospheric scene with natural lighting and capture this element in any form of painting or environment including exaggerated atmospheric lighting as well as realistic natural lighting.

Students will learn how to identify various forms of lighting that are interesting and intriguing based on other artists’ works, photographs or scenes. They will learn how to analyse these important elements and to create any type of mood in their future artwork and paintings.They will also learn to correlate human emotions to mood, as well identify the type of lighting needed to fulfil it.

Students will learn how to identify secondary and tertiary light sources including reflections, bounced lights and off-camera lights in a series of slides and examples shown, gather their own resources and research, finally they will embark on an assignment to create a believable scene based on their chosen piece. Students will also learn to identify and master the use of unseen or offset light and shadows to manipulate their actual art scenes or illustrations to convey a greater sense of direction, storytelling and powerful light setup.

Students will learn to interpret light into value and color, how they intertwined together as a whole; how to see Light as color and to use proper temperature to paint out the right color,saturation and etc to represent the right environments. Students will learn about the concepts of warmth vs cool as well as gauge lighting more effectively in right situations.

July

Thursdays

Day: 2-4 pm

 

Topic: Game studies 101

 

Workshop 1 : Introduction to Game Design
JUNE 3, 10, 17, 24  
Time Slots:  Monday 10am-12pm,   


Games of the past:

Students will be shown case studies to enhance their knowledge on iconic game titles of the past decades.


The 1st video game:

In this topic, students will be shown a case study of the very 1st commercial video game.

 
Current AAA titles case studies:

Students will be shown several examples of AAA titles and how simple the game mechanics and game features were aligned according to their targeted audience. 


Workshop 2: Game Design Basic Mastery
JUNE 4, 11, 18, 25
Time Slots:  Tuesday 10 am-12 pm,  

  

Understanding of game history:

In this topic, students will be shown case studies and grasp further understanding of game history and its evolution.

Using board games / card games as a reference in game mechanics:

Students are shown examples on how to use exiting board or card games as reference to develop their own game mechanics.

Discovering different types of game genres:

Students are show the numerous types of game genres and how to combine 2 or more to create their very own hybrid genre.

 

Workshop 3: Basic Idea Generation
JUNE 6, 13, 20, 27 OR 8, 15, 22, 29
Time Slots:  Thursday 10 am-12 pm , 
Saturday 2-4pm


Game idea generation:

Students are taught on specific methodology on how to generate game ideas.

Conceptualizing game ideas:

In this topic, students are show case studies and will apply using specific methodology in idea conceptualization.

Creating paper prototype:

Students will have the opportunity to create a paper prototype to showcase their game concept through game mechanics.

Workshop 4: Basic Storyboarding in Gaming
JUNE 7, 14, 21, 28
Time Slots:  Friday 10am-12 pm 

Storyboarding:

In this topic students are taught on how to use storyboard to create their very own game backstory in animatic. Creation of these storyboard will be in traditional or digital format.

Expanding on storyboarding:

Students are shown further methods on how to approach and refine their current storyboard.

Copywriting:

Students are taught on how to approach in drafting their very own backstory for their main protagonist / antagonist in their game world.

MONTH: JUNE 

 

Overview: Game design is the art of applying design and aesthetics to create a game for entertainment or experimental purposes. 
Video game design is the process of designing the content and rules of a video game in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Video game design requires artistic and technical competence as well as writing skills. 

topic: gamify

 

Overview: Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements. Gamification commonly employs game design elements to improve user engagement.
 

Gamification techniques are intended to leverage people's natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure, or simply their response to the framing of a situation as game or play. Early gamification strategies use rewards for players who accomplish desired tasks or competition to engage players.

Workshop 1: Gamification Basic Mastery
JULY 5, 12, 19, 26  
Time Slots:  Friday 2-4pm


Types of Gamification: 

There are several types of Gamification, students will be shown case studies of such examples to further understand gamification and how to apply it.


Implementing Gamification in education / e-commerce:

In this topic students will be shown case studies and how Gamification can be applied in education or e-commerce


Gamification in society:

Students are taught on how to approach and apply 1 type of gamification into a non gaming sector.

MONTH: JULY